3D Graphics Programming with QuickDraw 3D 1.5.4
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QuickDraw 3D supplies routines that you use to create and configure shader objects. You can make a shader's effects appear in a rendered image in several ways. You can submit the shader inside a rendering loop, or you can add the shader to a group and submit the group inside a rendering loop. These ways of applying a shader are all equally good, and which of them you use depends on the circumstances. For instance, if you put a shader object into an unordered display group, it will affect only the objects following it in the group.
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